John has a B.S. and M.S. in Experimental Psychology from Texas A&M University. His early research was focused on stereoscopic 3D computer graphics and the original VR hardware including the VPL system and Virtual iO. He also worked at the HIT Lab under Dr. Tom Furness, one of the earliest VR researchers. John transferred into gaming and worked as a designer/producer on over two dozen titles in nearly every genre (FPS, RTS, Survival Horror, Strategy, Arcade, MOBA and F2P) on nearly every platform ( PC, Web, PS1, PS3, PS4, Xbox, Xbox 360, iOS, Android, Dreamcast and VR/AR) Titles ranged from the M-rated SAW franchise to the E rated Frogger reboot, with a major emphasis on military FPS’s including: Spec Ops, Rainbow Six, America’s Army and more. John has recently returned to his roots and is making VR and AR simulations and serious games for the US Military, FAA, NASA and DOA. He was the Game Designer in Residence for the Commonwealth of Pennsylvania and has taught at DigiPen, Harrisburg University, The Film School and Seattle International Film Festival. The US State Department has sent him to Mexico and Portugal as a goodwill ambassador where he gave nearly 3 dozen lectures on making video games as a way to keep kids, especially young girls, interested in STEM.
A two-day marketplace where regional technology capabilities, emerging solutions, and regional capacity are showcased to Naval leaders within the NRE, Fleet, and Force along with pre-events to help condition and pre-qualify companies and their innovations. Naval, industry, and regional leaders will quickly begin the execution of discovered opportunities together.